Sony has jumped into the nascent virtual reality gaming arena with
Project Morpheus, bringing some early competition to Oculus Rift.
Neither system will be available for mass consumption for some time, but
the promise of an immersive virtual experience has many gamers
salivating. There may be a whole separate form of entertainment on the
horizon too -- YouTube videos of virtual gamers going at it.

Players can use the system's optional motion controller, the PlayStation Move, as an in-game object, such as a sword. When Move is in use, the Morpheus system will track the movements of a player's hands and replicate them in the game. A player's arm swings and thrusts translate into combat moves when battling enemies in the game, for example.
Meanwhile, the unit uses 3D audio technology that recreates sounds heard from all around the player's character -- not just at the front, back and sides, but also above and below. The directions the sounds originate from also change when gamers shift the orientation of their heads.
The prototype of the Morpheus unit includes an LCD screen measuring 5 inches with a total resolution of 1920 x 1080. It has a 90-degree field of view, includes a gyroscope and accelerometer, and has USB and HDMI connectivity. However, these specifications may change, Sony said.
"It's a cool technology but it's a prototype technology, said Lewis Ward, research director of gaming at IDC.
"I believe at the end of the day it is a niche product, but I think what it does is that it pulls together some strengths that have existed for some time within Sony," he told TechNewsWorld. "I think they think it is a cool technology and the time is right for VR to take a next step forward. I'm skeptical that it's going to be made available at a price point that many consumers are going to jump at the chance to buy one."
Other applications for Morpheus include virtual tourism and interactive media. The system will be connected to the PS4 by a cable, but Sony is looking into developing a wireless version.
"They usually leave little mark, because specialist devices need a specialist allure in terms of software line-up. The Rift, and now Morpheus, are [among] the better-positioned prospects, I feel -- in terms of both fresh experiences and adding dimensionality to existing ones," he told TechNewsWorld.
"Oculus was able to launch itself from the Kickstarter platform, and since then has had numerous applauded appearances at various trade shows and events, and has accrued some heavyweight staffers," Bailey continued. "Morpheus, meanwhile, is proof that an incumbent like Sony is also already taking it seriously."
It's unclear at present how successful Morpheus and Oculus Rift will be when they are released commercially, but there's clear potential for virtual reality to alter the way gamers play their favorite titles.
"To be honest, the immersive allure of something like virtual reality, when done right, is so strong that the Morpheus and Oculus Rift could cause a splash simply by being home to updated versions of well-known games," IHS' Bailey suggested.
"Given the importance placed on production values in modern gaming, these devices have the capacity to bring atmospherics and other details to the fore of player attention unlike anything we've previously experienced," he maintained.
Sony debuted Project Morpheus, its virtual reality
headset for the PlayStation 4 console, at this week's Game Developers
Conference in San Francisco. The project is in active development with a
view to a future commercial launch. A software development kit also is
under development.
Morpheus features a head-mounted unit with a visor-like display,
which operates in tandem with the PlayStation Camera. Several inertial
sensors built into the unit and camera track the player's orientation
and movement. With a twist of a player's head, for instance, the game
world rotates to match that perspective in real-time.Players can use the system's optional motion controller, the PlayStation Move, as an in-game object, such as a sword. When Move is in use, the Morpheus system will track the movements of a player's hands and replicate them in the game. A player's arm swings and thrusts translate into combat moves when battling enemies in the game, for example.
Sense of Immersion
The system will let developers create a deeper sense of immersion that allows gamers to feel like they're physically inside a game world, according to Sony.Meanwhile, the unit uses 3D audio technology that recreates sounds heard from all around the player's character -- not just at the front, back and sides, but also above and below. The directions the sounds originate from also change when gamers shift the orientation of their heads.
The prototype of the Morpheus unit includes an LCD screen measuring 5 inches with a total resolution of 1920 x 1080. It has a 90-degree field of view, includes a gyroscope and accelerometer, and has USB and HDMI connectivity. However, these specifications may change, Sony said.
"It's a cool technology but it's a prototype technology, said Lewis Ward, research director of gaming at IDC.
"I believe at the end of the day it is a niche product, but I think what it does is that it pulls together some strengths that have existed for some time within Sony," he told TechNewsWorld. "I think they think it is a cool technology and the time is right for VR to take a next step forward. I'm skeptical that it's going to be made available at a price point that many consumers are going to jump at the chance to buy one."
Dogfighting Demo
Sony is demonstrating the prototype at the ongoing GDC with games including the popular Thief and EVE Valkyrie, a dog fighting shooting game that positions players as a pilot of a spaceship in the EVE Online universe.Other applications for Morpheus include virtual tourism and interactive media. The system will be connected to the PS4 by a cable, but Sony is looking into developing a wireless version.
'Specialist Allure'
"Over the past few years, we've seen a huge number and variety of potentially disruptive gaming hardware initiatives stroll on up to the games market," said Steve Bailey, senior games analyst at IHS."They usually leave little mark, because specialist devices need a specialist allure in terms of software line-up. The Rift, and now Morpheus, are [among] the better-positioned prospects, I feel -- in terms of both fresh experiences and adding dimensionality to existing ones," he told TechNewsWorld.
"Oculus was able to launch itself from the Kickstarter platform, and since then has had numerous applauded appearances at various trade shows and events, and has accrued some heavyweight staffers," Bailey continued. "Morpheus, meanwhile, is proof that an incumbent like Sony is also already taking it seriously."
It's unclear at present how successful Morpheus and Oculus Rift will be when they are released commercially, but there's clear potential for virtual reality to alter the way gamers play their favorite titles.
"To be honest, the immersive allure of something like virtual reality, when done right, is so strong that the Morpheus and Oculus Rift could cause a splash simply by being home to updated versions of well-known games," IHS' Bailey suggested.
"Given the importance placed on production values in modern gaming, these devices have the capacity to bring atmospherics and other details to the fore of player attention unlike anything we've previously experienced," he maintained.
No comments:
Post a Comment